What insights can we gain from the current state of Play-to-Act (P2A) campaigns? What are the successful strategies being employed, and what areas need improvement
Are you suggesting that a game studio should release a sort of mini game that users can engage with before the main game so the community can be more invested beyond initial profit
Gm great post
Are you suggesting that a game studio should release a sort of mini game that users can engage with before the main game so the community can be more invested beyond initial profit